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C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct2D Namespace / Geometry Class / Tessellate Method / Tessellate(Nullable<Matrix3x2>,Single,TessellationSink) Method
The transform to apply to this geometry, or NULL.
The maximum bounds on the distance between points in the polygonal approximation of the geometry. Smaller values produce more accurate results but cause slower execution.
The TessellationSink to which the tessellated is appended.

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    Tessellate(Nullable<Matrix3x2>,Single,TessellationSink) Method
    In This Topic
    Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance
    Syntax
    'Declaration
     
    Public Overloads Sub Tessellate( _
       ByVal worldTransform As System.Nullable(Of Matrix3x2), _
       ByVal flatteningTolerance As System.Single, _
       ByVal tessellationSink As TessellationSink _
    ) 
    public void Tessellate( 
       System.Nullable<Matrix3x2> worldTransform,
       System.float flatteningTolerance,
       TessellationSink tessellationSink
    )

    Parameters

    worldTransform
    The transform to apply to this geometry, or NULL.
    flatteningTolerance
    The maximum bounds on the distance between points in the polygonal approximation of the geometry. Smaller values produce more accurate results but cause slower execution.
    tessellationSink
    The TessellationSink to which the tessellated is appended.

    Return Value

    If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
    See Also